![]() All inherited limitations like the lack of certain formats will be resolved soon.ġ) CentiLeo Standard material (cntlStdMat) with 2 reflection lobes (also anisotropic), 3 SSS layers, diffuse layer and transmission layer, 2 bump map slots (global and reflection only). This means that sometimes the textures may not fit even CPU memory and this case is handled.Ĥ) Texture file reader is currently based on FreeImage library ( ). Main RAM with at least 4 GB (8 or 16GB are recommended).įeatures of CentiLeo for Cinema 4D pluginġ) Out-of-core geometry meshes (even hundreds millions polygons) with GPU acceleration and without GPU memory limits.Ģ) Adaptive on-the-fly displacement mapping with pixel precision.ģ) Fast support of dynamic meshes at scene load time and during modeling with opened CentiLeo IPR window.Ĥ) Native Cinema 4D instancing accounting on-the-fly.ġ) Noise-driven path tracer which accelerates rendering noisier image parts when other parts are already clean.Ģ) Metropolis lighting solver with firefly killer option which can improve over the path tracer for some complex lighting situations, however it is not always better than the path tracer.ġ) Out-of-core and out-of-CPU RAM textures with GPU acceleration. GPUs with at least 3 GBs are recommended. NVIDIA GPUs with at least 2 GB of VRAM and compute capability of 2 or higher. Single GTX 970 (3.5 GB total) is used for this video process This video shows interactive CentiLeo integrated into Cinema 4D for a scene with 8.5 million primary polygons and 15 million displaced. We init the public adventure of CentiLeo renderer for Cinema 4D R16 and R17! In short the download link for Cinema 4D plugin is here (registration required to access it)
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